Getting Started with MyPL+ (PL-100)
(A) Getting Started in MyPL+
This course is intended for anyone who will be participating in Carnegie Learning's Online Professional Learning Courses in MyPL+. In this course, participants will… • Understand and practice using the key features of MyPL+ • Set up a...
Introduction to Zulama (PL-CS-100)
This course will help you get started using Zulama.
In 3D Modeling students develop their skills in 3D modeling techniques used in movies, visual effects, video games, cartoons, commercials, and animation, including textures, skinning, rigging, and lighting! By the end of the course, students will...
AP Computer Science Principles
Through this professional development you will explore the expectations of the Zulama AP Computer Science curriculum, investigate the standards students must meet, consider the instructions for the Create Task, and gain insights into the...
Computer and Digital Literacy
The Computer and Digital Literacy course explores the fundamental competencies required to successfully manage today's digital technologies and become digital citizens. Students work individually and in a project based learning environment to:...
Computer Science Short Courses
Game Design Long Courses
Zulama game design "long" courses, each approximately 80 hours: Evolution of Games Game Design Screenwriting Game Production and Marketing Real World Projects Training = Approximately 1 hour / course
Game Design Short Courses
Zulama game design "short" courses, each approximately 15 - 20 hours: Games from American History Storytelling in Games Math Game Design Science Game Design The Business of Games Training = Approximately 1 hour / course
No programming experience is required! You will build and code Zulama Pinball using GameMaker: Studio™ and GML Scripting language. By the end of the training, you should have a fully playable game and be ready to bring the course to your students.
This rigorous course uses the Unity game development engine and C# to teach 3D game programming. Students learn the Unity interface and work on several game projects as well as a final independent project. Course Goals: By the end of the...